Paul W.S. Anderson, renowned for his video game adaptations, believes it's crucial for directors to immerse themselves in the games they're adapting. In an interview, Anderson expressed his frustration with directors who claim they never played the games they're working on, drawing a parallel to adapting literary classics like 'War and Peace' without reading the original work. Anderson argues that this approach is a disservice to the dedicated fans who have invested significant time and emotion in the game's universe.
As a director with a deep understanding of the source material, Anderson ensures that his films reflect the essence of the games. He emphasizes the importance of having the production team, including designers and the director of photography, play the game or watch playthroughs to capture the game's visual style and camera movements. This meticulous attention to detail is evident in his successful adaptations, such as the 'Resident Evil' series.
Anderson's upcoming project, 'The House of the Dead', is a testament to his commitment to authenticity. Based on the Sega game of the same name, the film will delve into the eerie world of AMS agents, a government agency with a grim reputation. Anderson is producing the film with a talented team, including his producing partner Jeremy Bolt and Sega's Toru Nakahara. The star of the film, Isabela Merced, will also be an executive producer, adding to the project's credibility.
Anderson's passion for video games and his dedication to creating authentic adaptations have earned him a special place in the hearts of gamers and film enthusiasts alike. His approach to directing video game movies sets a high standard, ensuring that the essence of the games is preserved on the big screen. As fans eagerly await 'The House of the Dead', they can expect a thrilling and faithful portrayal of the game's captivating universe.